Monday, June 8, 2015

Characters

We played our first game on Saturday.  Below are the sheets for the characters we used - I will update this post once I have a copy of Andromeda's character sheet.


Shephi, Elohim of Judgment (aka Sharon Smith)

Aspects
High Concept: Elohim of Judgment
Trouble: Grey is my least favorite color
Not every lesson comes from a book
A spoonful of sugar
____________________ (To Be Determined)

Resonance
Use Empathy or Investigate to read a person's emotional state, gain an aspect ("I know what you're going to do") if you succeed with style

Choir Attunement
Elohim of Judgment - Can see guilt on a person's face

Dissonance Conditions
Elohim - Cannot act on subjective reasons or be overcome with emotion.  
Judgment - Cannot inflict a punishment that is greater than the crime, cannot stand by while the innocent are being punished unfairly, cannot overlook what I believe is heresy in an angel.

Skills
Great (+4): Investigate
Good (+3): Deceive, Rapport, Will
Fair (+2): Athletics, Empathy, Shoot, Stealth
Average (+1): Blending, Contacts, Fight, Notice

Abilities
Celestial Resilience 1 - add 1 Armor on defense roll versus corporeal attacks
Ethereal Song of Harmony (uses Rapport) - negates violent action
Ethereal Song of Tongues (uses Lore) - communicate mentally

Items
Prop Pistol - This fake gun was used in many classic spy movies.  While completely nonfunctional (and plastic), it looks real.  By spending a point of Essence to activate it for a scene, it becomes a Weapon:1 that attacks the Mental stress track, using Deceive instead of Shoot, opposed by the higher of Shoot or Will.  The damage feels physical, but if the target figures out it is fake, they get a +2 on their Defense roll against future attacks.  In situations where enemies may know about the Prop Pistol, you carry a real pistol that looks identical (Weapon:1, uses Shoot).

Refresh: 2
Current Role:  Private Investigator (Blending skill is Resources)
Stress:  Physical (OO), Mental (OOOO), Essence (OOO), Dissonance (OOOO)


Canaan, Ofanim of Trade (aka Cade)

Aspects
High Concept: Ofanim of Trade
Trouble: Out of Gas
____________________ (To Be Determined)
____________________ (To Be Determined)
____________________ (To Be Determined)

Resonance
Celestial Speed 1 (listed below), +1 on Overcome rolls based on movement or location (with extra boost if roll succeeds with style)

Choir Attunement
Ofanim of Trade - Know the fastest way to get anything anywhere

Dissonance Conditions
Ofanim - Being imprisoned, bound, or unable to move, even if it is of your own choice.  
Trade - Breaking your word when you have given it freely.

Skills:
Great (+4): Resources
Good (+3): Blending, Drive, Shoot
Fair (+2): Athletics, Contacts, Notice, Rapport
Average (+1): Deceive, Empathy, Physique, Will

Abilities
Celestial Resilience 1 - Add 1 Armor on defense roll versus corporeal attacks
Celestial Speed 1 - Gives +2 to Notice to determine turn order, move +1 zone/round, +1 with Overcome actions reliant on speed (can be combined with Resonance bonus)
Songs of Motion (Athletics) - Can fly (Corporeal), mentally control small objects - Weapon 1 ranged attack using Shoot (Ethereal), teleport anywhere in the scene (Celestial)

Items
Holy Hood Ornament - Spend 1 Essence to change the appearance of the vehicle on which it is attached (within reason).

Refresh: 2
Current Role:  Ambulance Driver (Blending skill is Lore, specialized to Medicine)
Stress:  Physical (OOO), Mental (OOO), Essence (OOO), Dissonance (OOO)


Shem-bezek, Cherubim of Lightning (aka Shen)

Aspects
High Concept: Cherubim of Lightning
Trouble: This was not in the manual!
A bit of the Old World
____________________ (To Be Determined)
____________________ (To Be Determined)

Resonance
Can attune to a single charge (person or object) with a touch.  You always know the exact location of your charge (if on the corporeal plane) and condition.  With a successful Empathy roll, you can detect imminent danger to your charge, and if you succeed with style you know about the danger well before it occurs.  While attuned to a charge, you gain an extra physical and mental stress box.

Choir Attunement
Cherubim of Lightning - Automatically connect to the phone nearest to your charge.  If there's no phone nearby, spend 1 Essence to cause a cell phone to materialize for a scene, appearing next to the charge.

Dissonance Conditions
Cherubim - When your charge is damaged in any way, though the dissonance can be removed if you act quickly to fix it.
Lightning - Letting a technological secret or celestial technological device fall into the hands of a mortal without Jean's permission, letting an infernal technological innovation go unopposed.

Skills:
Great (+4): Lore
Good (+3): Craft, Empathy, Shoot
Fair (+2): Deceive, Physique, Will
Average (+1): Athletics, Blending, Burglary, Drive, Fight

Abilities
Celestial Resilience 1 - Add 1 Armor on defense roll versus corporeal attacks
Songs of Form - Add 1 Armor for a scene (corporeal), turn into shadow matter (ethereal), change physical characteristics of vessel (celestial)
Songs of Healing - Heal physical (corporeal), mental (ethereal), or celestial (celestial) damage.
Song of Thunder (Lore) - Single use, attacks everyone in zone (opposed by Will), failure means target gains Stunned aspect that must be Overcome.
Numinous Corpus: Acid or Lightning (uses Shoot to aim) - Weapon 1 up to one zone away for a scene, cancel for a Weapon 2 attack

Refresh: 1
Current Role:  Security Consultant
Stress:  Physical (OOO), Mental (OOO), Essence (OOOO), Dissonance (OOO)


Andromeda, Malakim of Creation (aka Andy Carpenter)

Aspects
High Concept: High Malakim of Creation
Trouble:  Issues with power
Think of the children!
Though better men have tried
____________________ (To Be Determined)

Resonance
Malakites can sense purity - how selfless or selfish a person is. You automatically learn the most noble and most ignoble act that the person has done recently (a week or so). You may also make a Notice or Investigation check against the target's Will. A success tells the Malakim the person's greatest virtue and worst sin, while a success with style can reveal the person's potential for divinity or malevolence. The latter does not automatically reveal demons (except for Balseraphs), but can be a strong indicator.  In addition, their unwavering determination gives them an extra stress box on the Physical, Mental, and Dissonance stress tracks.

Choir Attunement
Malakim of Eli - Can use any object as a Weapon: 1 (some objects may allow special attacks or even count as a Weapon: 2)

Dissonance Conditions
Malakim - Violating your oaths
1) Cannot choose to suffer an evil to live
2) Never surrender
3) Never allow what I consider art to be destroyed, be it a priceless masterpiece or a child's first finger painting, if it is within my power to save it
4) Never use a gun
Eli - None.  Have fun!

Skills:
Great (+4): Athletics, Fight
Good (+3): Notice, Physique
Fair (+2): Crafts, Stealth, Will
Average (+1): Blending, Contacts, Empathy, Provoke, Resources

Abilities
Celestial Resilience 1 - Add 1 Armor on defense roll versus corporeal attacks
Corporeal Song of Form (uses Craft) - Alter skin to gain Armor: 1 for a scene (Armor:2 on success with style), cumulative with Celestial Resilience.
Celestial Song of Motion (uses Athletics) - Teleport anywhere in the scene.  Spend a Fate Point to either bring a passenger or teleport anywhere within several miles of the current location.

Refresh: 3
Current Role:  Artist (Blending skill is Lore)
Stress:  Physical (OOOOO), Mental (OOOO), Essence (OOOO), Dissonance (OOO)


Jeanne-darc, Seraph of Fire (aka Jeanne)

Aspects
High Concept: Seraph of Fire
Trouble:  Temper of a redhead
Faith burns bright
____________________ (To Be Determined)
____________________ (To Be Determined)

Resonance


Choir Attunement
Seraph of Fire - Can identify by sight those that profit from the suffering of others, or lie about what monsters they really are
Ofanim of Fire - Immune to damage from heat, radiation, and electricity, can identify those who flee justice

Dissonance Conditions
Seraph - Lying
Gabriel - Not punishing the guilty every day

Skills:
Great (+4): Notice
Good (+3): Fight, Lore, Rapport
Fair (+2): Athletics, Contacts, Investigate, Will
Average (+1): Blending, Contacts, Physique, Resources, Shoot

Abilities
Celestial Resilience 2 - Add 2 Armor on defense roll versus corporeal attacks
Celestial Song of Harmony (uses Rapport) - Negate Discord for a scene
Celestial Song of Light (uses Notice) - fire a beam of light (Weapon: 2)

Refresh: 1
Current Role: FBI Agent (Blending skill is Stealth)
Stress:  Physical (OOO), Mental (OOO), Essence (OOOO), Dissonance (OO)